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Cross-machine live motion capture
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  • Peter K-E
  • Posted: 07 November 2011 11:16 PM
  • Total Posts: 3
  • Joined: 07 November 2011 11:03 PM

We have a 64-bit computer capturing gross-body movement in MotionBuilder, and a 32-bit computer capturing facial movement in MotionBuilder.

Currently the system means that we have to transfer the motion capture data from the 32-bit computer to the 64-bit computer and take the time to combine and sync the performances.

We would like to streamline our process and connect the computers together, to allow the facial capture to stream live from the 32-bit computer into the 64-bit machine’s MotionBuilder, parallel to the gross-body movement that the 64-bit computer is capturing.

Does MotionBuilder support this type of cross-machine capture? If so, how? And if not, are there any other plugins/connections/applications that allow us to do this?



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  • Neill3d
  • Posted: 08 November 2011 05:36 AM

What the problem to use 64bit MoBu for body and facial animations, Do you streaming using net packets? As I understand you have a 64 bit program that streams body animation, and 32 bit app that streams facial part. If you stream net packets, you can use one 64bit MoBu to collect this data…



freelance mocap studio AnimArt - http://mocap.com.ua/en/

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