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Face Translation/Rotation via mocap.
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  • Joined: 29 March 2010 12:56 PM

I’m mapping some facial animation to a bone-based facial model via clustergroups.  I can get all the expressions to animate - mouth movement, eyebrow movement, etc. However, the entire group of mocap markers moves around.  In other words, the face should be rotating and translating with them.  The GUI character face does this when “enable rotation” is selected, but not the actual skeleton.  What have I overlooked?



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hi you cant get the head movement like that, only remove it,
I put an actor in the scene and put the 4 or so head markers on the actors head and then put, the stationary locators in the chest and hips, boom, you got your head movement,

Just plug it into you character as an actor input and plot.

Author: hoganburrows

Replied: 30 October 2010 12:30 AM