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How to generate animation using 3D position ?
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  • qiaochu
  • Posted: 25 October 2010 09:29 AM
  • Total Posts: 15
  • Joined: 25 October 2010 04:23 PM

Hello,guys !

I have human skeleton and 3D position of all the joints at each frame.

Can I generate animation using them in MotionBuilder?

Thank you for your help!



Replies: 1
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Hey,

Your question is a little difficult to understand.

3d position of all the joints?  Not quite sure…

If you’re saying that you have an optical data file (.trc or .c3d) yes, you can create a Motionbuilder Actor, make a markerset and assign the markers to drive corresponding body parts… characterize and assign your “human skeleton” character, set to Actor as input and you’d be good to go.

If you’re saying that you have a solved skeleton file (.htr or .bvh or exported .fbx) then again yes, you can characterize those bones, and assign your characterized “human skeleton” to Character as input, and they’ll follow that.

Not sure if that answers you, but best of luck

Author: Chozopuffs

Replied: 27 October 2010 08:45 AM  
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  • qiaochu
  • Posted: 27 October 2010 09:41 AM

Hi,Chozopuffs

Thank you for you help.

In the BVH file we have the skeleton and channels, using these channels we can compute the position of all the joints at each frame. But now I do not have the channels, but I use some method get the position, so my question is can I show the animation without turning the positions back to the channels, due to I do not know how to do that.



Replies: 0