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How to import BVH files to motionbuilder into your character? pLEASE HELP!!!
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  • abc123pro
  • Posted: 07 September 2009 12:36 AM
  • Total Posts: 3
  • Joined: 2009-09-05 15:29:46

I have some bvh and want to import it into to a character in motionbuilder. I can import the bvh but HOW DO I PUT INTO THE CHARACTER SO THE CHARACTER CAN PERFORM WHAT ITS ON THE BVH.



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you need to make sure that your character is skinned and the naming convention of your bones are the same then file, import, merge, there is a tutorial somewhere in area site, it’s a video tuts for motionbuilder

Author: kappaep12

Replied: 08 October 2009 09:34 PM  
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  • css_maya
  • Posted: 27 November 2009 07:52 PM
  • Total Posts: 4
  • Joined: 2007-02-20 11:14:02

hi
you need to do several steps :
1- you should skin your character in yoour main application (maya or 3dmax) and export the character and the rig as fbx
2- import your character to motion builder
3- characterize it and activate the character in motionbuilder
4- import your bvh file
5- characterize your bvh rig (it should be in T pose)
6- on your main character’s properties choose character input as source and choose your bvh character as input
7- now your character should follow the bvh
8- on main character’s properties plot the animation and choose skeleton
9- now you can delete your bvh rig and character and save the file
10- import it in your main application. if you done everything correct your character should have the bvh animation.
11- now place your character in scene and have fun :D



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