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Hi Everyone
I try to discover the topic, how to extract props animation from mocap data. I read a couple of discussions about this but still not clear the workflow. Especially two things:
1. If the mocap data contains markers for props (I guess always does) how can I transfer it for the Actor.
2. If I have a mocap skeleton which contains an extra (or couple of) prop joint(s) how can I transfer to another rig. Character Definition has a Props slot where I can add the props joint but it seems no effect when I choose Character Input form the mocap skeleton (which has also props joint set).
Thanks for the help
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Hi,
I have several videos on youtube, maybe that’s help
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Hi Neill
Thanks for the videos. They are useful. I found your earlier discussion about this topic on another forum and got a basic knowledge. Rigid body - constraint - retarget…
But still don’t understand what is the reason to have this props slot (Character Mapping List):

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Ok I found this (with some help :) ):
Link Props Editing
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