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Motion capture project crits/comments needed
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  • Leebies
  • Posted: 18 April 2010 05:00 AM
  • Total Posts: 3
  • Joined: 07 February 2010 07:56 PM

hey,
i have been working on some motion capture moves for a uni project.
thougth i would put them up for some crits/comments.
These are all C3D and retargetted to the mesh in MotionBuilder, i imported them into max because they are going into unreal.

http://www.youtube.com/watch?v=YWYFhJvlpU8

cheers in advance guys



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  • egeman
  • Posted: 08 June 2010 01:12 PM

my friend, if mocap data and clean up is important ,you shouldnt rotate your scene beacuse everything is not clear then...let us see pure movement then better critisize…



Life is a bullet…

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yup, a bit hard to see what is going on.

The feet for the r/l step need to be cleaned up better..some issues in getting back to the pose to cycle since he is locked in to place...could look fine in game though where you should be looking at the motion.

The hands/arms feel a little off in places but hard to tell with the spinning view and max playback.



Brad Clark
Co-Founder: Rigging Dojo-Teaching the art and science of character rigging
Author: Inspired 3D Advanced Rigging
The Character Animator Toolkit for Motionbuilder :available now:

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