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Hi everyone!
OK my problem sounds very simple… but I can’t find ANY documentation, so I’d be really grateful for any help.
It seems that, when you create a namespace for an object, it is stored permanently somewhere in MotionBuilder’s system. Even if you delete the object or replace the namespace, the original namespace is still listed in the “namespaces currently in scene”. This is quite frustrating.
I’ve been trying to write some python to clear all of the namespaces in a MotionBuilder (2011, 64 bit) scene, with no success. Any ideas?
Thanks :)
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