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Thanks so much on reply Melvin3d,
Yes, I came across using code: lFace = FBCharacterFace(’Myface’)
but let’s say I used that line, created character face ‘Myface’, saved scene and left motionbuilder. If I open motionbuilder again and try to use any attribute within lFace, such as lFace.ActiveInput=True, motionbuilder doesn’t hold ‘Myface’ in variable ‘lface’ anymore, because lFace was cleared out from memory. If I was to recreate lFace again to alter Myface (which is still in the scene), using the code: lFace = FBCharacterFace(’Myface’),
motionbuilder will create ‘Myface 2’ node instead making instance of ‘Myface’ node.
Author: Laudor
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