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Displacement map problems
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  • pi3r
  • Posted: 10 December 2011 02:55 AM
  • Total Posts: 3
  • Joined: 05 December 2011 11:27 PM

Hi there (first sorry for the bad english).

I’m new on the forum and quite new in 3D.
I work on C4D and begin testing Mudbox.
I’m sculpting a female human body. Model a low def base mesh in C4D, unwrap UVs, export .obj then import Mudbox.
Mudbox is great, i like to work with BUT ... why i create a displacement map something goes wrong. There are lots of artifacts on the seams on where my mesh “stops” (in the eyes and mouth).

Some possibilities :
- Compatibility problems between C4D and mudbox. but a lot of users seems to find no problems with the C4D / mudbow workflow.
- my UV map is wrong (i dont see any problems but as i’m not very used to UVs maybe i’ve made some mistakes ...)
- Wrong Disp Map creation settings. But i check the mudbox help and everything looks ok.

i’ll not cry but i’m not far… if anybody has an idea of what goes wrong or what mistakes i have made, i’ll be very thankful.
thx u !

Pierre



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  • oglu
  • Posted: 10 December 2011 03:15 AM

looks like your search distance is to high… try 1 or 2…
sometimes you have to combine two maps to get a decent one…

and you should try to use subD as baking method…

a rule for meshes is dont crate holes if you like to bake a displacement map…
for the mouth and the eyes its best to model a eye socket and a closed mouth cavity…
border edges are allways problem areas…



http://www.linkedin.com/pub/christoph-schaedl/6/558/73b

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looks better with a lower search distance but still have some seams artefacts.
will keep playing with those values to find the better one and will close eyes and mouth cavity.
will post the results.
thx a lot oglu !

Author: pi3r

Replied: 10 December 2011 04:25 AM  
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  • pi3r
  • Posted: 11 December 2011 08:02 PM

ok i have to make some more tests but selecting “closest to the model” in choose sample combobox seems to solve the problem.
will report the problems if some new appears !
thx



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  • strob
  • Posted: 15 December 2011 02:34 AM

I had this kind of problem too because I cut my uvs on “non perfect” loop”. You must avoid cutting your uvs where you have 5 edges meeting. you must have only vertices with 4 edges meeting everywhere along the lin of your uv seem.



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  • tonytrout
  • Posted: 24 December 2011 04:24 AM

strob 15 December 2011 02:34 AM

I had this kind of problem too because I cut my uvs on “non perfect” loop”. You must avoid cutting your uvs where you have 5 edges meeting. you must have only vertices with 4 edges meeting everywhere along the lin of your uv seem.

I think this is a very valid tip, I saw your previous post on this and meant to comment then, Thanks.



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