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Hello,
So I am back into mudbox after being away from this app for awhile.
I created a model early on and have come back to it. I wanted to render this in another application.
I successfully extracted a tangent normal map, and displacement map. Both being 16b tiff.
The problem I run into is illustrated in the attached image.
The Normal map looks exactly the way I would expect. The displacement map looks very strange.
The displacement map shows the extracted values on each face in an odd convex pattern.
This obviously makes my displacement wrong when I went to render this in another app.
I normalized the values in the renderer like I would normally do.
This could be attributed to some vertex normal issue associated with the imported model, I venture to guess.
but Muddbox does not give an option to join discontinuous normals, nor does mudbox display the normals as discontinuous (afaik the normals are exactly how I made them, globally smoothed, i.e. joined)
Possibly I am missing something important in the render options in mudbox, but I see nothing that would govern such displacement output.
Thus I look to Skymatter or anyone who might know what is going on here. I also find no other problem on the boards that are the same.
Thanks for any help.
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