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Another Displacment Problem
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  • Total Posts: 9
  • Joined: 05 January 2007 01:22 PM

Hello,
So I am back into mudbox after being away from this app for awhile.

I created a model early on and have come back to it. I wanted to render this in another application.
I successfully extracted a tangent normal map, and displacement map. Both being 16b tiff.
The problem I run into is illustrated in the attached image.

The Normal map looks exactly the way I would expect. The displacement map looks very strange.
The displacement map shows the extracted values on each face in an odd convex pattern.

This obviously makes my displacement wrong when I went to render this in another app.
I normalized the values in the renderer like I would normally do.

This could be attributed to some vertex normal issue associated with the imported model, I venture to guess.
but Muddbox does not give an option to join discontinuous normals, nor does mudbox display the normals as discontinuous (afaik the normals are exactly how I made them, globally smoothed, i.e. joined)

Possibly I am missing something important in the render options in mudbox, but I see nothing that would govern such displacement output.

Thus I look to Skymatter or anyone who might know what is going on here. I also find no other problem on the boards that are the same.

Thanks for any help.



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  • PascalR
  • Posted: 30 April 2007 07:46 AM

hello!
Did you use “Good” quality setting for low res and high res subdivision in the displacement extraction option panel? this looks like a “None” subdivision quality setting to me.

Thx

P.



http://www.cgfeedback.com

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hello!
Did you use “Good” quality setting for low res and high res subdivision in the displacement extraction option panel? this looks like a “None” subdivision quality setting to me.

Thx

P.

Woa, you got it. Thanks.  Now my only problem is Mudbox is crashing on High quality. Cheers



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