Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk® Mudbox™ / Community Help / Bad normal map extraction(on seams) in mudbox 2011
  RSS 2.0 ATOM  

Bad normal map extraction(on seams) in mudbox 2011
Rate this thread
 
53688
 
Permlink of this thread  
avatar
  • Total Posts: 9
  • Joined: 07 May 2009 12:05 PM

Hi,

I have been modeling a new model of a female jacket in max 2008 and sculpted some finer vrinkles in mudbox.
When I extract the normal map it has a lot of wrongly generated normals on the seam edges.
See the attached images.
I have laid out the UVs in max 2008 whitin 0-1 space on the base mesh correctly,my head started to fall apart after I tried some 2000 different settings in the baker.
Please help.



Attachment Attachment
Attachment Attachment
Attachment Attachment
Replies: 0
avatar

try changing choose samples to test both sides



Take it or leave it

Replies: 0
avatar

Tried that yep,no go.



Replies: 0
avatar

ok, are you baking between two meshes or are you extracting to a lower subdiv? If its the latter try extracting between two different meshes. I found that solved quite a few problems I have had.



Take it or leave it

Replies: 0
avatar

Hi,

I am extracting the normals to a subD 0 mesh from a subD 4.
This is the same mesh,only subdivided in Mudbox.



Replies: 1
/userdata/avatar/quy02av3r_dj06.png

I have found this method unreliable. Export your lowest subdiv and re import it back in as a separate mesh. extract between the two different meshes. Sounds weird I know but sometimes it helps.

Author: x_rintintin

Replied: 28 March 2011 05:24 AM  
avatar
  • cushwa
  • Posted: 28 March 2011 05:13 AM

In stead of “Furthest outside” use “Closest to Mesh” as your sample method.

-tom



Replies: 0