|
|
|
Tell us what you think of the site.
|
Autodesk Media & Entertainment User Community
|
Autodesk® 3ds Max®
|
|
Autodesk® Maya®
|
|
Autodesk® Softimage®
|
|
Autodesk® MotionBuilder®
|
|
Autodesk® Mudbox™
|
|
Autodesk® ImageModeler™
|
|
Autodesk® Sketchbook® Pro
|
|
Autodesk® Smoke on Mac®
|
| Been working on only half a head - what to do?
|
|
|
I think I’ve got myself into a pickle with a model I’m making in mudbox. I started out using the base head model, and deleted half of the head and started to work - I’m now up to level 3. What I didn’t realise was that I should have just frozen the other half and then flipped the level detail over. Anyways, as thats no longer an option… can someone give me some pointers on how I can bring the head back in complete and include my level 3 work. Many thanks!!
P.S.
Does this sound like the best option…
1. export model at level 0 and export the level 3 detail too.
2. duplicate and join in maya - export
3. import into mudbox, freeze the new faces from the new side of the face.
4. import level 3 detail… and then unfreeze and - i wonder can I then flip the level 3 detail?
Any pointers would be much appreciated!
I need the full thing in mudbox as i intend to make some changes on the otherside so that its not symmetrical.
|
|
|
|
much better method would be to
1. bake a 32 bit displacement map.
2. export your low level and join it in a 3d package.
3. bring the new joined mesh and displace it back using the displacement map you baked out.
this is probably the only option you have now… But its not really a “last resort” option, I use this pipeline anyways for other reasons and it works just fine, usually I get a few artifacts that I have to clean up, but its pretty easy.
http://www.justin-lloyd.com
|
|
|
|
Thanks mate - I’ll give that a go.
Only issue is I get a memory error when I try to export at 32bit.
16bit works - odd given i have 3.5gb of ram
|
|
|
|
Well when you do a 32bit map at default settings, it comes back into mudbox perfectly. I have not had such luck with 16, it doesn’t seem to displace it at the same values, but give it a try I’m curious to see how it works for you with a 16 bit map.
http://www.justin-lloyd.com
|
|
|
|
ok… strangely, the memory crash only occurs when I increase the map size to 2048 x 2048 - it works if I leave it at 1024. Your method worked perfectly! Many thanks man!!
Oh and 16bit produces much less detail.
|
|
|
|
|
|