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The issue is not solved. The detail that is on the sculpt wasn’t on the base mesh I’m assuming that re-topologizing the mesh may help in solving this and then transfer the sculpt details or would the details not transfer, perfectly ? Otherwise there remains some color bleeding going on.
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can you show your UVs?
3Ds Max 2012+Sp2 +SAP, Vray 2.2, Photoshop CS5.1
OS - Windows 7 Pro x64 Sp1
sys1: i7 2600k (OC to 4.2GHz), 16GB 1600mhz DDR3 Ram, MSI GTX 580 (3GB) (295.51), OCZ vertex 2 120GB SSD, Wacom Intuos 3
sys2: i7 2600k (OC to 4.2GHz), 16GB 1600mhz DDR3 Ram, MSI GTX 560 (1GB) (295.51), wacom bamboo
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Sure, here.
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Any reason why this is not working after taking a look at the UV’s ?
I’m going to try multiple UV titles, maybe that will do the trick.
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Solved it, almost :)
I need to find out how I can put a UV section within a UV tile, currently I’m getting a UV error in Mudbox ?
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a uv tile is the space from 0-1 or 1-2…
you have to bring your uvs into that squares…
mud wont work if you cross the borders…
and your uvs are really bad…
the area around the eyes and the mouth needs much more space…
http://www.linkedin.com/pub/christoph-schaedl/6/558/73b
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Olgu - I know the UV are a mess that is why I’m using multiple UV, as I won’t be able to get everything evenly spaced within one (0,1) UV coordinate.
How do I know in my 3D package when I’m outside of a UV coordinate space, when my 3D package only shows one UV (0,1) coordinate in the texture viewport ?
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if you are working in maya there is an option for…
in the uveditor --> view --> grid optionbox
scaling up the uvs isnt a fix… you have to relax the area around the eyes…
if you like to use uv tiles you have to split up your uvs in parts…
uvs are not alowed to cross the uv tile borders…
take a look at the uvs of my frog here…
http://area.autodesk.com/mudlife/basem/frog_6_uvtiles
http://www.linkedin.com/pub/christoph-schaedl/6/558/73b
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if you are working in maya there is an option for…
in the uveditor --> view --> grid optionbox
I use Softimage.
scaling up the uvs isnt a fix… you have to relax the area around the eyes…
Multiple UV maps is a better option at this point, but thanks for the tip :)
if you like to use uv tiles you have to split up your uvs in parts…
uvs are not alowed to cross the uv tile borders…
take a look at the uvs of my frog here…
http://area.autodesk.com/mudlife/basem/frog_6_uvtiles
Split the UV into parts, but keeping those parts within the UV (0,1) boundaries in Softimage is what I’d to know. Mud throws me an error because parts of the split UV’s are outside of the boundaries.
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