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sometimes… depends on your retopo mesh…
may i see the retopo and the original base...?
http://www.linkedin.com/pub/christoph-schaedl/6/558/73b
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Can I show you the base mesh of just the area that the stretching occurs, after exporting the re-toping ? Alot of the detail does transfer, fairly well including little cavities etc. Parts around the eye causes stretching and they’re can be small spikes I have to smooth out, I thought it would go perfect not they’re serious but if they can be fixed, why not :)
I didn’t realize that when you re-top that it closely matches the sculpt mesh.
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I’ve tried so many possibilities and I continue to get spikes in my transfer and my re-top mesh is very clean. Arrrgh.
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The eye area is tricky..
Is there a hole in your eye socket? If yes close it and insert more edge loops…
Sometimes there is no way, you have to smooth out the spikes by hand,..
http://www.linkedin.com/pub/christoph-schaedl/6/558/73b
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Solved.
Adjust my retop mesh with quads :)
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