Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk® Mudbox™ / Community Help / Color Bleeding on Paint
  RSS 2.0 ATOM  
3 pages: 1.2.3 first

Color Bleeding on Paint
Rate this thread
 
53497
 
Permlink of this thread  
avatar
  • oglu
  • Posted: 02 April 2011 03:30 AM

sometimes… depends on your retopo mesh…
may i see the retopo and the original base...?



http://www.linkedin.com/pub/christoph-schaedl/6/558/73b

Replies: 0
avatar

Can I show you the base mesh of just the area that the stretching occurs, after exporting the re-toping ? Alot of the detail does transfer, fairly well including little cavities etc. Parts around the eye causes stretching and they’re can be small spikes I have to smooth out, I thought it would go perfect not they’re serious but if they can be fixed, why not :)

I didn’t realize that when you re-top that it closely matches the sculpt mesh.



Replies: 0
avatar

I’ve tried so many possibilities and I continue to get spikes in my transfer and my re-top mesh is very clean.  Arrrgh.



Replies: 0
avatar
  • oglu
  • Posted: 02 April 2011 07:29 PM

The eye area is tricky..
Is there a hole in your eye socket? If yes close it and insert more edge loops…

Sometimes there is no way, you have to smooth out the spikes by hand,..



http://www.linkedin.com/pub/christoph-schaedl/6/558/73b

Replies: 0
avatar

Solved.
Adjust my retop mesh with quads :)



Replies: 0
3 pages: 1.2.3 first