|
|
|
Tell us what you think of the site.
|
Autodesk Media & Entertainment User Community
|
Autodesk® 3ds Max®
|
|
Autodesk® Maya®
|
|
Autodesk® Softimage®
|
|
Autodesk® MotionBuilder®
|
|
Autodesk® Mudbox™
|
|
Autodesk® ImageModeler™
|
|
Autodesk® Sketchbook® Pro
|
|
Autodesk® Smoke on Mac®
|
| extract displace map with artifacts
|
|
|
i would to understand why i have a artifacts in my displace map
here!
somebody can help me please?
http://krysalid3d.free.fr/book/bug.JPG
my modeling is here,sorry is work in progress..thanks for all!
http://krysalid3d.free.fr/book/darkgoyles_wip_modeling.jpg
i I heard that some graphists improve their maps on photoshop, but I saw
tutorials movies
when they extract to them displace maps, they are perfect , how possible?
|
|
|
|
I would suggest to check your uv’s for overlapping polys… and if you cannot find anything wrong there, check again :) Atleast I managed to fix most of my problems with that..
|
|
|
|
Hi,
I was having that same problem, check you edge bleeding setting in the texture baking settings. By default its set to 10, check that you havn’t set it to 1 or 0, try around 3 or 4. If that hasn’t anything to do with it, I’m not sure what is.
Cheers.
Sean
|
|
|
|
Have a look on the lineup of the highRes to the lowRes subdee surface.
Most certainly the problem areas need some manual tweaking to get a better extraction (overlaps, not enough normals, limit surface not enough conformed to the highRes are the usual suspects)
Quite often the border edge of the lowRes doesn`t line up with the highRes and you get artifacts on the border.
The edge bleed is purely extending the pixel information outside the tile area so it shouldn`t cause any problems.
My bet is the lineup of the lowRes limit surface to the highRes.
cheers,
-Flo
|
|
|
|
also, it helps to keep your geometry “water-tight” for example not have any Border edges.
But yeah otherwise you could edit the map in photoshop.
|
|
|
|
Those are just a part of Mudbox for me. If you had a UV overlap you wouldn’t have gotten that far.
Accepting that was my greatest Mudbox breakthrough.
I wish people would post more low-rez models + the maps just to see what is going on or what...Oh well.
LOL...come to think of it, I never saw a Mudbox map posted ever before release, just renders…
|
|
|
|
|
|