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extract displace map with artifacts
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  • krys
  • Posted: 26 April 2007 04:18 AM
  • Total Posts: 1
  • Joined: 08 April 2007 03:43 PM

i would to understand why i have a artifacts in my displace map

here!

somebody can help me please?

http://krysalid3d.free.fr/book/bug.JPG

my modeling is here,sorry is work in progress..thanks for all!

http://krysalid3d.free.fr/book/darkgoyles_wip_modeling.jpg

i I heard that some graphists improve their maps on photoshop, but I saw
tutorials movies

when they extract to them displace maps, they are perfect , how possible?



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  • sheidi
  • Posted: 27 April 2007 11:21 AM

I would suggest to check your uv’s for overlapping polys… and if you cannot find anything wrong there, check again :) Atleast I managed to fix most of my problems with that..



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  • Sean G.
  • Posted: 27 April 2007 06:03 PM

Hi,

I was having that same problem, check you edge bleeding setting in the texture baking settings. By default its set to 10, check that you havn’t set it to 1 or 0, try around 3 or 4. If that hasn’t anything to do with it, I’m not sure what is.

Cheers.

Sean



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  • FloBox
  • Posted: 27 April 2007 06:12 PM

Have a look on the lineup of the highRes to the lowRes subdee surface.
Most certainly the problem areas need some manual tweaking to get a better extraction (overlaps, not enough normals, limit surface not enough conformed to the highRes are the usual suspects)

Quite often the border edge of the lowRes doesn`t line up with the highRes and you get artifacts on the border.
The edge bleed is purely extending the pixel information outside the tile area so it shouldn`t cause any problems.
My bet is the lineup of the lowRes limit surface to the highRes.

cheers,
-Flo



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  • cyco
  • Posted: 30 April 2007 04:28 AM

also, it helps to keep your geometry “water-tight” for example not have any Border edges.

But yeah otherwise you could edit the map in photoshop.



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Those are just a part of Mudbox for me.  If you had a UV overlap you wouldn’t have gotten that far.

Accepting that was my greatest Mudbox breakthrough. 

I wish people would post more low-rez models + the maps just to see what is going on or what...Oh well. 

LOL...come to think of it, I never saw a Mudbox map posted ever before release, just renders…



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