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Hello,
I’ve just started using mudbox for my work to help achieve better client likenesses. My workflow includes taking a photo of the client and running it through facegen. I then export an OBJ and the texture files that facegen generates. My problem is that when I try and import the skin texture (as a layer) that came out of facegen onto the OBJ in mudbox the texture map is flipped. I have had the texture map come in successfully before, but only a handful of times. Does anyone have any suggestions or know why Mudbox keeps flipping the texture map/UV?
Thanks,
J
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