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Autodesk Media & Entertainment User Community
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Autodesk® 3ds Max®
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Autodesk® Maya®
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Autodesk® Softimage®
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Autodesk® MotionBuilder®
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Autodesk® Mudbox™
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Hello, I am interested in mudbox, but I am a little scared about my system specs…
The reason why is that a friend sent me an image of his task manager showing a memory usage of over 17gb.
Is this normal or was he just trying to freak me out?
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im working here with 4gig… but i recommend a system with 8gb of ram and a graphics card with 1gig....
17gb are only needed for really high polycounts…
Author: oglu
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| Replied: 17 August 2010 08:18 PM
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Cool, thanks!
I’ve got that covered… (8gb of ram and a graphics card with 1gig)
but exactly how many mil polygonsare we talking to hit 17gb?
Author: Raab
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| Replied: 17 August 2010 09:12 PM
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100 mio of quads.. but its going to be really slow cause the rest of your system wont handle this without hiding some parts…
http://www.linkedin.com/pub/christoph-schaedl/6/558/73b
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I was wondering if anyone could tell me what the resolution is per frame, when Mudbox renders an image sequence in the turntable option. Is it in dpi or ppi? I am assuming it is 72 ppi, but that is just a guess, because that is a typical maya render image.
Here is my issue. I am working on my demo reel and I hate the flat background mudbox renders with, and can’t find a way to put a gradient in instead, so I am trying to put it in photoshop. SOOOO I am rendering out each image sequence with a “green screen” background and taking it out n PS, and putting in a background that compliments the texture I am trying to show.
sOOOO if anyone has any other suggestions, that is great! but please if you know how it renders you are the man or WOman!!!
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if you save a png file the image should be transparent…
http://www.linkedin.com/pub/christoph-schaedl/6/558/73b
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Hey im new to mudbox here and I need some help.
So i created a low poly character in maya(did not unwrap UVs) then I sculpted a lot of detail in mudbox, so I now have a high polygon character with about 2.2million polys(and no UVs)
With that said my goal now is to create a low poly model with topogun then use the normal map of my high poly character and apply it on my low poly character(am i going the right direction so far?)
anyways I wanted to try and extract a normal map from my high poly char but well im having a hard time doing it(do i need to have my UVs done before that??)
also I did a stupid error by importing and exporting from maya and losing my mudbox files so now I only have the highest sub division levels from my high poly!
So what i have so far is a really base mesh of my character that I made from maya
and a really high poly version (both with no UVs)
btw my goal is to make a low poly character for a video game.
So can u guys maybe help me out in pointing me in the right direction?
Thanks!
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just bake between your game mesh(uvs) and your highres(no uvs)..
the high needs no uvs only the game mesh…
http://www.linkedin.com/pub/christoph-schaedl/6/558/73b
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oglu 29 October 2010 02:33 AM
just bake between your game mesh(uvs) and your highres(no uvs)..
the high needs no uvs only the game mesh…
thanks for the reply oglu! but im still a noob so when you say bake do you mean to extract the normal map?
so I extract the map from the high poly then apply to the low poly right?
well you see im having the hardest time extracting my normal map...it takes forever and never finishes then mudbox crashes...what are the settings you guys usually use?
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if this happens… mostly your uvs a crap… :D
open up a new thread and show what you have so far…
Author: oglu
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| Replied: 28 October 2010 10:40 PM
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I just downloaded mudbox “student” and when i click “setup.exe” then “install” then “i accept and next” even with or without a serial and click next i find that mudbox is already installed when it isn’t like in the picture “browse” and “install” buttons aren’t usable and my pc have more than the minimum requirements.. any solution for this issue?
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I cannot use the mudbox 2012 in my computer,win7,cpu:i7, I have activited it ,but I just can modify the objet once,and then I can do nothing.please help me!!!thank you very much!!
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I’m new to the student version of mudbox 2012, but even though I can open and operate the system on my computer, every object I either import or use from the pre-made mudbox examples come up without skin. I’m not sure whether or not I accidentally changed a setting or what, but I would like to have my image covered with a skin so I can actually see what I’m doing when I try to edit. Can someone please tell me what I have to do to fix this?
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