Hello, I am interested in mudbox, but I am a little scared about my system specs…
The reason why is that a friend sent me an image of his task manager showing a memory usage of over 17gb.
Is this normal or was he just trying to freak me out?
im working here with 4gig… but i recommend a system with 8gb of ram and a graphics card with 1gig....
17gb are only needed for really high polycounts…
I was wondering if anyone could tell me what the resolution is per frame, when Mudbox renders an image sequence in the turntable option. Is it in dpi or ppi? I am assuming it is 72 ppi, but that is just a guess, because that is a typical maya render image.
Here is my issue. I am working on my demo reel and I hate the flat background mudbox renders with, and can’t find a way to put a gradient in instead, so I am trying to put it in photoshop. SOOOO I am rendering out each image sequence with a “green screen” background and taking it out n PS, and putting in a background that compliments the texture I am trying to show.
sOOOO if anyone has any other suggestions, that is great! but please if you know how it renders you are the man or WOman!!!
I just downloaded mudbox “student” and when i click “setup.exe” then “install” then “i accept and next” even with or without a serial and click next i find that mudbox is already installed when it isn’t like in the picture “browse” and “install” buttons aren’t usable and my pc have more than the minimum requirements.. any solution for this issue?
I’m new to the student version of mudbox 2012, but even though I can open and operate the system on my computer, every object I either import or use from the pre-made mudbox examples come up without skin. I’m not sure whether or not I accidentally changed a setting or what, but I would like to have my image covered with a skin so I can actually see what I’m doing when I try to edit. Can someone please tell me what I have to do to fix this?