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is there a way to hide the uvs in the uv view...?
id like to see the texture without these uv lines…
a option for uv color and thickness would be also cool…
Yeah, I find myself having to drop down levels to see what’s going on. It seems a bit weird that the lines are thicker than one pixel when there are often so many of them visible.
I’d also quite like an option to just see the UV edges of the base mesh when subdivided, like the isoline display of Meshsmooth in Max.