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High poly basemesh = extreme slowdowns
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  • Pietas
  • Posted: 11 October 2011 01:45 AM
  • Total Posts: 2
  • Joined: 11 October 2006 08:10 AM

Have a 10k mesh that got extremely slow to work with, so I did a test.

Exported a low sphere from maya <200 polygons and I can easily divide it up to 40mill polygons in mudbox and sculpt and tumble without any problems.
As soon as I divide the sphere up to 10k before exporting it as an obj, I can barely get up to 1mill polygons in Mudbox. Getting extreme lag when sculpting/tumbeling.
Anybody knows how to solve this issue (going lower on my basemesh is not an option, unfortunately)



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