|
Hi,
I’m facing an awkward problem here with this scene - not faced it before. I have a character, modelled in Cinema 4d, uv’d with roadkill and exported as an obj. Imported into MB, i’ve worked on two layers. Exporting out one of the subd’d layers produces terraced (merged , whatever you call it) uv’s which also produce a crazy displacement map and normal map. Exporting the low-res mesh out as an obj from MB is fine - the uv’s are identical. I cannot figure this out. Can anyone shed some light on this situation?
The original uv’s are not overlapping or anything so I really cannot figure this out.
Thanks in advance. :confused:
Images, in order: original uv’s, hi-res uv’s from MB, example d map, scene grab.
| Attachment
|
|
| Attachment
|
|
| Attachment
|
|
| Attachment
|
|
|
|
|
|
Dagnammit, sorry - I found a c4d workflow posted elsewhere - I’d searched for ‘terrace’, ‘merged uv’s’ you name it, just not ‘Cinema 4d’ :)
Still, it doesn;t quite cure my problem - it looks like i’ve lost the two layers I’ve worked on as i get errors trying to import as a layer (i have several tri’s in the model - which mb doesn;t seem to like). So if anyone has a workaround for this, i’d be grateful.
|
|
|