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Higher level UV's terraced
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  • Frinkky
  • Posted: 05 May 2007 03:30 PM
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Hi,

I’m facing an awkward problem here with this scene - not faced it before. I have a character, modelled in Cinema 4d, uv’d with roadkill and exported as an obj. Imported into MB, i’ve worked on two layers. Exporting out one of the subd’d layers produces terraced (merged , whatever you call it) uv’s which also produce a crazy displacement map and normal map. Exporting the low-res mesh out as an obj from MB is fine - the uv’s are identical. I cannot figure this out. Can anyone shed some light on this situation?

The original uv’s are not overlapping or anything so I really cannot figure this out.

Thanks in advance. :confused:

Images, in order: original uv’s, hi-res uv’s from MB, example d map, scene grab.



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  • Frinkky
  • Posted: 05 May 2007 04:19 PM

Dagnammit, sorry - I found a c4d workflow posted elsewhere - I’d searched for ‘terrace’, ‘merged uv’s’ you name it, just not ‘Cinema 4d’ :)

Still, it doesn;t quite cure my problem - it looks like i’ve lost the two layers I’ve worked on as i get errors trying to import as a layer (i have several tri’s in the model - which mb doesn;t seem to like). So if anyone has a workaround for this, i’d be grateful.



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