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i made the original mesh in maya.
exported OBJ to mudbox’
sent it back to maya in FBX to resew a part of the mesh.
but now, back in mudbox whenever i try to smooth a part of the model it makes a wierd distortion.
only does that with this model.
please help me i’m in real trouble here

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looks like bad geometry…
are there some triangles in the mesh on the center line..?
or vertices with more that five edges..?
http://www.linkedin.com/pub/christoph-schaedl/6/558/73b
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nothing like that.
its consistant quads,
its when i smooth that it does that,
its normal in the older version of the model, befor i sent it back to maya, and then to mudbox again
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