Hello, whenever I send my model from 3dsmax 2013 to mudbox 2013 I notice some meshed are not showing up. (teeth and eyes, even though they are listed in the object list) I don’t know what the problem could be, HELP.
It looks like it’s inside out. If you mirrored it in Max that negatively scales objects. Then Reset Xform removes that scale, but it results in the normals being flipped. That’s probably what made it inside out. It should be the same in max. Select the object, right click> Properties and turn back face culling on. That should show which way it’s facing. If it’s inside out, select all the polys and go to edit polys> flip to flip them the right way round. Or add a normal modifier which does the same thing, but on the whole object.