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Meshes not showing up after sending from 3ds max
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  • ade2004
  • Posted: 21 June 2012 09:02 AM
  • Total Posts: 22
  • Joined: 13 December 2010 10:23 AM

Hello, whenever I send my model from 3dsmax 2013 to mudbox 2013 I notice some meshed are not showing up. (teeth and eyes, even though they are listed in the object list) I don’t know what the problem could be, HELP.

All objects are unwrapped.



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Try resetting Xform on everything before exporting from Max. It could be they’re really tiny or massive or something and that’s not getting translated to Mudbox.



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  • ade2004
  • Posted: 22 June 2012 03:37 AM

THANK YOU.



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  • ade2004
  • Posted: 22 June 2012 09:56 AM

Ok so it shows up now but, why is this happening at certain angles? Almost like the eyes are transparent.



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It looks like it’s inside out. If you mirrored it in Max that negatively scales objects. Then Reset Xform removes that scale, but it results in the normals being flipped. That’s probably what made it inside out. It should be the same in max. Select the object, right click> Properties and turn back face culling on. That should show which way it’s facing. If it’s inside out, select all the polys and go to edit polys> flip to flip them the right way round. Or add a normal modifier which does the same thing, but on the whole object.



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  • ade2004
  • Posted: 25 June 2012 05:44 AM

Works perfectly now, thanks so much.



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No problem. Pleased to help. :)



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