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Basically every mesh that I import from Maya crashes Mudbox when I Want to mirror one half of the sculpt to the other.
I did some tests, the standard models that came with Mudbox work just fine.
Every model I import don’t.
What am I doing wrong here?
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It seems to be working now.
I have not tested this with other meshes, but the issue seemed to be related to the setting of the topologic axis.
Looks like you need to do it for the lowest level of the mesh and the second level, even if you mesh is build from quads only.
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