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Mud2012 to Max2012 error
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  • Location: Louisville, KY
  • Total Posts: 5
  • Joined: 12 May 2010 10:44 PM

Hey folks,

I sent a base mesh from Max to Mud, sculpted/painted/spent several hours on some work. When I attempt to send work back to Max, mesh imports nothing, but a helper object. I deleted higher subd’s and tried kicking out a base. Log in Mud states:

Fatal error exporting: Subdivision Level - Object (level: 0, faces: 96)

Error: Fail to export mesh: Subdivision Level - Object (level: 0, faces: 96)

When I try to export as .fbx manually, it imports as a helper object (as to be expected). When I export as a .obj, it imports as an empty mesh (no errors, just nothing there). This mesh can’t be any more simple. 96 quads - it’s actually a subdivided box. That’s it.

Has anyone had this issue? I would like to try and salvage my work, before starting over. I suppose I won’t be using this ‘feature’ anymore. :)



_Chris L. Harkins

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