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yeah I ma having the same problem i think.... except i have done no mirroring of the geometry in my model.
MY geo is symmetrical, as are my UVs.
After workingo on my model in higher resolutions when i go to my lowest res half of it totally gets messed up. but when i go to subdivision 1 everything seems to be fine.
this is the second time this happens to me, and theonly thing in common is that i was using the “send to maya” button back and forth quite a bit.
In maya, the half that is destroyed behaves very interesting. i can select indiviual UVs from the uv view like there was northing wrong with my mesh, but in the 3d view i seem to be selecting multiple uvs (even though i am only selecting one in the Uv view)
very bizarre! i am restricted to working with my subdivision 1 as my lowest res now, i can’t send subd 0 back to maya and back again because then my sculpt get really messed up. as long as i don’t go as low as that subd level i seem to be fine… i hope.
Author: ochabrand
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