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MudBox goes nuts while forming
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  • Falke88
  • Posted: 28 July 2011 03:42 AM
  • Total Posts: 30
  • Joined: 23 July 2011 08:11 AM

Hey guys!

I have an issue which I can’t solve anyhow :(

I’m pretty new to mudbox - but I used it before and it worked very well.

Now I imported a mesh from 3dsmax and brought it to Mudbox. There I wanted to form it etc. But the tools offset is so ****** crazy I cant make any designs with it.

I just thought its because my object is tooo tiny tho. So I raised it withing 3ds max and setup the grid scale to 1m etc.

But when I was about to import it and form again - same issue…

I tried to open a default mesh of mudbox like the cube. There I could form well on it - but as I clicked my Axe mesh which is in fact bigger then the cube - the offsets still going crazy here.

Can anybody tell me what exactly to do?

I think I have to fix anything withing 3ds Max - but I just don’t know what.

And please - if theres a problem withing 3dsmax please lead me exactly to it - I have the german translated version and can’t find much with english tool words.

Greets Charlie!



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Author: Steve_Curley

Replied: 28 July 2011 05:35 AM  
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It is most likely the scale of your object. I know you tried to adjust the grid size, but did you actually try scaling the model up?

I’m guessing that just changing the grid size/unit size doesnt actually scale the model meaning that 1 unit is 1 unit.

If the brush size and strength are very small numbers, you’re scene is probably too small.

I use softimage, and sadly softimage has no real world unit of measurement, but 1 unit is 1 unit and you can define that relationship however you want. Usually I say 1 unit = 1 decimeter. However if i import a model modeled at that scale, its too small for mudbox.

So what I do is, I parent everything to a null and make sure my model is scaled to 1. I then make another null, and scale it very large. I then match the scale of the first null, to the scaled up null before sending geometry to mudbox. This allows me to keep my geometry at the scene scale I’m working in, and have the model at a good scale in mudbox.

Also another thing is… if you’re used to using the B and M keys to change size and strength, try using the [ ] and ; ‘ keys for size and strength. They will increment at smaller values.

-Adam



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