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It appears that everything is beautifully integrated with the 2012 releases of 3DS and Mudbox. But I was wondering if you can literally bring everything over from Mudbox to Max when you’re done sculpting and painting, as well as your normal map - whilst using the ‘Send to 3DS Max’ option? Or do you still have to bake the normal map out manually from the higher res mesh and bring it into 3DS max afterwards? Also, if I send my level 0 mesh from Mudbox to Max the paint layers that I have created in Mudbox come over as well, but I can’t see them in the material editor? I hope someone can kindly answer my questions. Thanks all for reading!
Sean
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