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Hello everyone,
I send a mesh of a tower location X/Y/Z 0(cylinder basic shape) from max to Mudbox 2012.
I want to texture diffuse, bump, then specularity on the mesh.
My issue is that as I rotate the camera around the tower, I see the tower wobbles left and right which means either way the camera focus point is not at axis X/Z 0 or the tower is not at axis X/Y/Z 0.
Note that I did not try to pan or dolly/zoom in or out yet which could be the reason why the camera get off axis compared to the mesh but it is not the case at all.
If I texture with the actual camera then I will have issues with sizing texture using a projection (wall receding and growing in size)
Is there a way to lock the perspective camera on Axis X and probably re-target the origin X/Y/Z 0 please?
Thanks in advance,
Seb
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