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Why not just use import layer to pose your mesh?
Since your model is rigged in softimage, why not use softimage to deform and pose your character instead of mudbox?
Mudbox’s skeleton tools are bit crude still. I’d recommend just using the import as layer (delta to base layer) instead. This way you can actually have better control of your model’s deformation.
If you really want the skeleton in mudbox, you could:
1.import the skeleton/base model into a new scene via send to mudbox or via fbx.
2.export the high res model from the original .mud scene
3.import high res obj as a layer onto the new base mesh with skeleton.
Author: A.Baroody
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