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Hi, I cant find anything about this particular problem, but I am wondering if its possible to output a displacement map into a file size other than a square? For instance, I have a project that is spanning over 3 UV tiles at the moment, and outputting our maps, as is usual, as three different files per map type. (i.e. bloobleglorp_DISP01_u1_v1.exr, bloobleglorp_DISP01_u2_v1.exr, etc...). Is it possible to output a long rectangular map that has all 3 UV tiles side by side into one file? I only see presets for square maps in Mudbox.
I realize this is not ideal, but it seems the Arnold renderer in XSI is being a bit difficult about wanting to read seperate maps in seperate UV tile spaces. We tried combing them in PS, but its a step we would rather skip. Any ideas about how to output non-square tiles directly from mudbox?
-ANT
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