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Pressed X and moved/rotate/scaled inadvertantly, how to place the mesh back to origin?
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  • Total Posts: 22
  • Joined: 08 April 2011 11:10 AM

Hello everyone,

I feel a bit ashame for such question but I did not know we could move, rotate a mesh in mudbox.

Is there a key to place the mesh back at its point of origin or do I have to export it back to max then back to mudbox again?

Thanks in advance,
Seb



Replies: 0
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  • robinball
  • Posted: 08 December 2011 12:36 AM

I do that all the time too.

I don’t have access to Mudbox right now, but I know you can get to the object transforms in the object list. If you can get the transform info up you can set the position back to 0,0,0.



Replies: 1
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Hi Robinball,

Thanks a bunch, I seriously did not think about that. Actually I never use the object list, perhaps a good thing to start now… :P

Thanks a bunch,
Seb

Author: sebastien rivas

Replied: 08 December 2011 01:49 AM