The Area http://area.autodesk.com/forum/ The Area en Copyright 2012 2012-02-10T09:08:00+01:00 Transfering layers http://area.autodesk.com/forum/autodesk-mudbox/community-help/transfering-layers/page-last/ http://area.autodesk.com/forum/autodesk-mudbox/community-help/transfering-layers/page-last/#When:18:31:01Z I Did some serious work on a mesh please help me.My old mesh bugged out and i can't salvage it. Is there a way to transfer my sculpt layers to a new mesh? if so please be vivid in your instructions. thank you 2012-02-09T18:31:01+01:00 Fixing 32 bit EXR displacement maps in photoshop http://area.autodesk.com/forum/autodesk-mudbox/community-help/fixing-32-bit-exr-displacement-maps-in-photoshop/page-last/ http://area.autodesk.com/forum/autodesk-mudbox/community-help/fixing-32-bit-exr-displacement-maps-in-photoshop/page-last/#When:13:25:39Z I have a few spiked areas on my displacement map exr that I want to fix in photoshop (CS5) The problem is if i simply open and save the file it's going from 45 megs to 15 megs, without even touching the image, and in maya the displacement drops to almost nothing. (Loosing floating point data i take it) It looks the same when I open it again, and still says it's 32 bit. Is there something I'm doing wrong? Or a better way to fix it without loosing my 32 bit info? Thanks in advance 2012-02-09T13:25:39+01:00 Does the NVIDIA® NVSTM 4200M work decently on Mudbox? http://area.autodesk.com/forum/autodesk-mudbox/community-help/does-the-nvidia-nvstm-4200m-work-decently-on-mudbox/page-last/ http://area.autodesk.com/forum/autodesk-mudbox/community-help/does-the-nvidia-nvstm-4200m-work-decently-on-mudbox/page-last/#When:06:21:10Z I am asking this question because I am interested in buying one of those convertible tablet PCs. It seems this is the only graphics card that has a dedicated graphics that is being used right now on a tablet PC. The rest of the convertible graphics tablet market has an Intel HD graphics card which is integrated but not dedicated. I heard that Mudbox needs a dedicated graphics cards in order for it to work properly. I have also heard that the NVIDIA® NVSTM 4200M is similar to the Nvidia GeForece GTS 540M and that the GTS 540M has some graphics issue with some Autodesk software. I hope that is not the case. Anyone care to shed some light into this or had some experience of this? 2012-02-09T06:21:10+01:00 posing weight problem using brush/paint tool http://area.autodesk.com/forum/autodesk-mudbox/community-help/posing-weight-problem-using-brushpaint-tool/page-last/ http://area.autodesk.com/forum/autodesk-mudbox/community-help/posing-weight-problem-using-brushpaint-tool/page-last/#When:17:22:25Z i can not figure out what i am doing wrong when posing joints in Mudbox... i notice that when i use the paint tool to manual attempt to correct weights, i will sometimes end up with vertexs that appear to be in a 100% controlled weight getting scattered.. any tips on what i might do to fix this or avoid? (see image attached) 2012-02-08T17:22:25+01:00 saving mudbox sculpt as stl file http://area.autodesk.com/forum/autodesk-mudbox/community-help/saving-mudbox-sculpt-as-stl-file/page-last/ http://area.autodesk.com/forum/autodesk-mudbox/community-help/saving-mudbox-sculpt-as-stl-file/page-last/#When:14:11:54Z Hi All To those who could help. I need to know the procedure to save a finished sculpture in mudbox onto a stick as a stl file so it can be put onto a 3D sculpting machine. Have placed the file onto a stick but have to convert it to stl or slc file for it to work.. any help would be appreceiated. Johncast 2012-02-08T14:11:54+01:00 Problem importing UV map http://area.autodesk.com/forum/autodesk-mudbox/community-help/problem-importing-uv-map/page-last/ http://area.autodesk.com/forum/autodesk-mudbox/community-help/problem-importing-uv-map/page-last/#When:10:02:13Z hai there, Im new to Mudbox and have trouble getting my UV-map to work in Mudbox. This is the situation; I created a lowpoly mesh in 3Ds max to lay out my landmarks for an enviroment. In Mudbox I subdivided this mesh lv 6 to get better resolution and start sculpting. After finishing my work I exported the a lv 3 mesh( lowpoly ) from Mudbox to 3Dsmax to start setting up my UVmap. Having done this I now want to import the baked mesh into Mudbox to start painting. The import is fine. Problem is when I start to raise my levels the UVmap seems to distort. I dont know where I went wrong or how to solve this problem. thx in advance! 2012-02-08T10:02:13+01:00 Dissapearing layers http://area.autodesk.com/forum/autodesk-mudbox/community-help/dissapearing-layers/page-last/ http://area.autodesk.com/forum/autodesk-mudbox/community-help/dissapearing-layers/page-last/#When:19:10:17Z I tried turning off a layer to see what it looked like without it. my PC poped up with NOT ENOUGH MEMORY then there was a black feild around the target area on my mesh. now its collapsed into this. the impressions are depressions and visa versa is there a way to reverse this or atleast avoid this in the future? 2012-02-07T19:10:17+01:00 2012 sp3 Performance Issues? http://area.autodesk.com/forum/autodesk-mudbox/community-help/2012-sp3-performance-issues/page-last/ http://area.autodesk.com/forum/autodesk-mudbox/community-help/2012-sp3-performance-issues/page-last/#When:15:01:34Z Hello everyone, I'm running 2012 sp3 on my new machine and I don't think I'm seeing the performance that I should be seeing. I'm running 64bit windows7, core i7-2600k, 16gb ram, and a gtx580. I'm seeing lag at around level 8 using the base sphere. This is around 25 million polys. A brush size of around 10 is lagging when drawing on the surface. There's also some slight stuttering when zooming in and out. Is this the correct performance for my hardware? 2012-02-07T15:01:34+01:00 Wayne Master classes Tip Breakdown http://area.autodesk.com/forum/autodesk-mudbox/community-help/wayne-master-classes-tip-breakdown/page-last/ http://area.autodesk.com/forum/autodesk-mudbox/community-help/wayne-master-classes-tip-breakdown/page-last/#When:05:48:54Z Wayne has uploaded some excellent training I've watched some it's good stuff. I have a question, I couldn't break down myself. In one of the Master class training Wayne describes a normal map technique. I don't know if there is more then just one, the only normal map technique I was able to extract was taking a normal map in photoshop and blending it with a AO map if I stand corrected, was there another one :) ? Wayne also talks about if you create a 2K map your sculpt should not be above 2 million polygons yet he describes 4 million polygons for a 4 million polygons sculpt ? A 4K map you should only sculpt at 4 million polygons, anything above 8 million polygons you should use multiple displacements. Softimage is a pain to join multiple UV maps together. I hope someone can clear this up for me ? 2012-02-07T05:48:54+01:00 Can't export PTEX map to Target Models greater than Level 0 http://area.autodesk.com/forum/autodesk-mudbox/community-help/cant-export-ptex-map-to-target-models-greater-than-level-0/page-last/ http://area.autodesk.com/forum/autodesk-mudbox/community-help/cant-export-ptex-map-to-target-models-greater-than-level-0/page-last/#When:10:22:40Z This is a frustrating issue I have discovered while trying to work with PTEX and Mudbox. I have a mesh with 5 subdivision levels; I export the level 3 mesh to Maya with the intention of adding a Normal Map to cover the rest of the detail. But Mudbox thinks otherwise. Mudbox will only let you export maps to a level 0 target mesh if you want to use the PTEX SETUP in Texel Distribution. I get the following error when I try to extract: "Use PTEX Setup" can only be selected if the target mesh is already set up for PTEX. Extraction works great though when the target mesh is at level 0. I don't understand why this is the case, and it is causing some headaches. Any chance this could be resolved? Any workarounds for this? Thanks! 2012-02-03T10:22:40+01:00