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Sculpt using displacement - No advanced settings
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  • Total Posts: 5
  • Joined: 16 May 2007 02:26 AM

Hey all,

So I’m using mudbox 2011. I started sculpting out a nice terrain on a 1024x1024 plane imported from 3ds max but realized that I need it to be longer to get all the detail I want in so I decided to export the work I had done so far as a 2048x2048 displacement (16 bit tiff), make a new plane that’s 1024x1536 in max, import that and then use the Sculpt using displacement map option to load the previous work onto this new plane.

The problem is that there’s no advanced options tab for me to add the multiplier value like I’ve seen in a tutorial on doing this in Mudbox 2012 so I have no idea how to get the displacement to actually affect my plane.

Is there no advanced tab in 2011? How do I get it to actually deform my terrain?

Thanks!



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