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selection sets..?
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  • oglu
  • Posted: 30 January 2009 02:38 AM
  • Total Posts: 2885
  • Joined: 22 August 2006 06:00 AM

if i select some poly on level0 and create a selection set im able to hide the set via the object list…
but on a higher level nothing get hidden… and if i turn it back on the level0 set will shown..
now level0 and level1 are on the screen at the same time…

do i something wrong..?



http://www.linkedin.com/pub/christoph-schaedl/6/558/73b

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  • oglu
  • Posted: 02 February 2009 03:49 AM

can anybody confirm this bug...?
or im the only one..?



http://www.linkedin.com/pub/christoph-schaedl/6/558/73b

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  • tomacmuni
  • Posted: 18 February 2009 11:26 PM

Hi
I am just figuring out about hiding face selections—I do it like so.
I make a selection set for the particular level I want to sculpt, usually a higher subdivision level—this selection set won’t be maintained on other levels.
I make a named selection set.
I go into face mode.
Then I used the DISPLAY/HIDE UNSELECTED --- I don’t use the eye icon in the object list because it doesn’t really seem to do much.

A face selection, as you go up and down the subdivision levels, may not stay consistent, maybe because of face count ... but I just go with what seems to work.
I’d love to see some official info on this topic.

A character with nearly overlapping faces (like http://area.autodesk.com/for...ess/bradk---octopus-lady/ by BradK) seems to cry out for selection set hiding.

It would be nice to be able to select a set of faces and freeze them without having to paint—maybe the flood tool can do that, without effecting the whole model?



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