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Simple Question on Base Mesh
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  • Location: Toronto, Ontario
  • Total Posts: 1006
  • Joined: 07 June 2009 05:56 PM

This is more of a yes or no question.  I tried to smooth out the top part of this mesh but I’m unable too, you’ll also see the faces showing to a degree. Is this because there is not enough topology on the base mesh in that area, if so I know why :)!

Thank You



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Its hard to say without posting a wireframe.

Obviously it should smooth just fine… but if there is something wrong with the topology I suppose it could cause something odd like that.



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Hi, this is the wireframe around the area I’m having the problems.



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It seems to be quad and looks ok from that angle. It should smooth fine.

When you’re smoothing it, you’re getting jagged results? Are you using a big enough brush radius? When smoothing low polygon subd levels, it can only smooth so much because of the low poly count. A bigger brush should smooth it out.

Author: A.Baroody

Replied: 27 July 2011 12:19 PM  
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I tried smoothing, here is another angle, maybe this will help solve it.



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It looks like too few polygons to smooth that curvature. What happens when you divide it and smooth it?

Author: A.Baroody

Replied: 28 July 2011 12:10 AM  
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  • ianucci
  • Posted: 28 July 2011 10:54 AM

The topology also doesn’t seem to follow the form…



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It looks like too few polygons to smooth that curvature. What happens when you divide it and smooth it?

That I’ve already done, that is what the screen shot is from :)

The topology also doesn’t seem to follow the form…

My answer is I will have to retop as I knew from the beginning but I had to ask you guys.



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Well it looks like the model is still too low polygon. If the rest of the model has a lot of polygons and that area has too few polygons, then yes you have to retopo.

Author: A.Baroody

Replied: 30 July 2011 05:22 PM