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As you’ve figured out… you cant use sketch up models because they just wont have proper geometry for mudbox sculpting.
You’re correct, that retopology is needed, and that is the correct workflow. Yes its double the work, but it is required. Its required of even characters made from box models that get concept sculpted. Everything needs retopo these days.
Using sketchup seems like an advantage because of its architecturally friendly workflow, but if it forces you to do twice the work, then its not so much of an advantage.
I would either retopo, or simply build it with the topology in mind from the start.
However I think retopo is probably the easiest route, even tough it seems twice the work.
Author: A.Baroody
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