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I’m talking about a lack of sculpted definition (despite being on a higher sub-division) on a singular object that I created separate from my main model. For some reason after I’ve messed around with it, it acquires this annoying “mask” I don’t really notice it though until I use the pull tool to change it’s width or whatever. However, in that exact area of the tool’s influence it “erases” the strange “mask” and it looks normal. I go to sculpt again and it reverts.
I’ve been able to replicate this issue on multiple objects, so I don’t know if it’s some setting that Mudbox has remembered that I perhaps clicked on or what…
Should I not use multiple separate objects in a single sculpt? Is that Mudbox’s way of telling me that’s too much (5 separate objects)?
Author: OnyxStone
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