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How exactly does this work? I’ve never tried using it until now, but it doesn’t appear to do anything (and I’ve played around with the size/strength/direction values). From the docs, it sounds like it should just work by hitting the flood button.. but that’s not doing anything. I get a little “flooding” message in the status bar, but nothing ever happens after letting it sit for a while. Sculpting at 1mil polys is like slicing warm butter, so I would imagine that the fill tool would work fairly fast.
Can anybody confirm that this feature actually works? I’m not against the possibility that I might be doing something wrong.
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Hrm.. nevermind.. works on a sphere I created from scratch, but not on my mesh. gave the sphere pretty much the same properties as my mesh, 600k polys, masked area, and a second layer.. but it works fine there. :confused:
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It does indeed work, but I had just the same experience initially.
It seems that I often have to crank up the strength of the tool in question a lot before flooding to actually see the difference - but try that and give it a go again. It might be an optical illusion, or some sort of fundamental difference between a flood and a stroke, but a tool that has enough strength to have a visible effect from a single stroke on the tablet, will often appear to do nothing at all when flooded using the same strength.
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Yeah, i tried everything from 0 to 100.. One thing I noticed though, on my sphere test, when I used the flood tool the button itself kind of “stuck” there for a second while the operation completed. When I try to flood my mesh, it just clicks.. and nothing happens.
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Weird.... yet another case for Dave, I presume :D
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well when I tried using it last night I clicked it and when nothing happened I clicked my mesh...and it worked then...and it always seems to work like that for me
1.click flood button
2.click on mesh
only then does mine work, is this normal?
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That might perhaps suggest it’s as simple as a refresh issue of some sort - a missed refresh after the flood, that is.
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I’m having the same problem. Flood doesn’t work on anything I bring in from maya. Works fine on a model I create in mudbox. Super frustrating. Any solution for this yet?
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Figured it out! The flood tool requires a selection first, ie a selection of faces or select the whole model so it turns gold. Totally not intuitive, but it works!
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I’m having issues as well with the flood tool, I have a model consisting of a modified mudbox sphere and then various other pieces constructed in 3ds Max. When I apply the flood tool only the modified sphere is flooded and the other parts remain normal...which is a massive issue as I’m attempting to apply hard surface details to all the model.
At the moment I can only sculpt using the mask brush on the sphere, but as the flood isn’t applied to the legs I can’t sculpt hard surface details there in the same way.Even if I select the faces of the other geometry and then press flood, nothing happens in these sections. I’ll attach a few pics to show what I mean, btw the model is one mesh (everything is on the one UV set) its not a collection of separate meshes, so each piece can’t be selected using the ‘select object’ tool.
Cheers
3ds Max 2010 & Mudbox 2010
Windows 7 Pro x64
NVidia GeForce 8400M GT
Core2Duo @ 2.1Ghz, 4Gb Ram
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Hello. Did you find a solution for this? I am having the same issue. The only way around it that I found is to import each little piece of the mesh seperately. If you have an object made of multiple pieces, and you combine them into one object before exporting, you get this issue. Any info would be greatly appreicated. Thanks!
Author: glassman
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| Replied: 24 June 2010 10:03 PM
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