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Hi guys,
I’m learning Mudbox and I came across this thing, I think it’s a glitch.
I was making a head and went ahead and added a sphere to serve as an eyeball. I scaled it, put it in place and started working around it, adding definition to eyelids etc.
After finishing the eyelids, I went on to the cheeks, but the brush was behaving weird, like randomly losing “signal” or something. If I painted a straight line, there would be places where the force wouldn’t be applied like in the rest of the stroke, creating jagged strokes.
After a lot of googling (which turned up nothing) and tweaking I found out it was due to the eyeball object. When I deleted it everything went back to normal.
Then I added another sphere, positioned it and went along, checking for the weird behavior. It worked normally for some time, but then the brush weirdness appeared again. I made too many changes to the mesh to keep track, so I don’t know what I’ve done. I’ve reverted it to the point when it was still fine now.
So far it goes along nicely, but what should I do if it reappears? Is it a common issue with multiple objects?
Also, another weird thing is that when using wireframe view, sometimes there’s visual ghosting/blurring after moving the polygons with the grab tool. Is this a known bug?
This is my first post. Thanks for reading and happy sculpting! :)
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