Hello, I am wondering if there is any solution, or work around to this problem I am having with Mudbox.
I imported a symmetrical mesh into Mudbox, unwrapped and textured, with the UVs overlapping to save texture space since it is symmetrical, but when I put on the diffuse map, or any other map, one half of the mesh will disappear.
I don’t need to sculpt on this mesh or anything, I am just putting it on my character so I can take renders in Mudbox.
Was the geometry mirrored? That looks like a negative scale. What program did you use to make it. If it was max try reset xform. If the left side flips normals, then select those polys and flip them back.
It’s best to use symmetry or the mirror modifier as this isn’t needed then.
I don’t know how you go about this in other apps, but they’ll have similar functions.