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IS there any way in Mudbox 2011 to change the default Y-Axis up to Z-Up? At work we have to use Z-Up and it’s a pain to have to rotate a model every time you go in and out of Mudbox.
Thanks!
Barry Zundel
TD-Rigging
Pixar Animation Studios
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You should be able to flip the axis at export time from your 3d app. What app and format are you using? I know there’s an option to do this in Max with fbx files and obj files do it automatically. I don’t know how you do it with other apps, but there should be an option there somewhere.
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Ya, no zup support directly in mudbox, but fbx will let you bring your object back and forth pretty painlessly without the need to rotate it or anything.
- Neil
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Thanks for the suggestions, guys. I’m importing/exporting OBJs, since that is what my software requires, so I can’t use FBX. I’d love to see this option available in the service packs. It would speed me up a ton.
Barry Zundel
TD-Rigging
Pixar Animation Studios
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