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Mudbox 2011 Beta Images
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  • Location: Tokyo
  • Total Posts: 47
  • Joined: 28 August 2006 08:47 PM

Hello all,

This creature was created by Mudbox 2011 beta program. I really appreciate that I could show my works using a new program on here! I also created a few tutorial/tips videos, such as “creating the creature” and so on. So I think the videos will come out soon on the AREA.

I hope you like and enjoy them.

Thank you,

http://www.kenichinishida.com



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  • oglu
  • Posted: 10 March 2010 02:32 AM

great work…
i love those detail work… its perfect..!

cant wait to see you workig in mud..



http://www.linkedin.com/pub/christoph-schaedl/6/558/73b

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  • ienrdna
  • Posted: 11 March 2010 02:29 AM

At what resolution were caps taken? Anti-alias looks very clean.



Replies: 1
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Hey, thanks :)
I’m always using x2 or x4 size rendered, and then I resized it using any paint software like photoshop.

Author: Kenichi Nishida

Replied: 13 March 2010 04:03 AM  
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  • -MM-
  • Posted: 12 March 2010 03:48 AM

this turned out really well. the final render looks great.

did u use maya fur for the ear hair ?



http://www.FX81.com

Replies: 1
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Hiya Mashru!
You also did a great work this time!!
Yeah, I used maya fur for the ear details.

Author: Kenichi Nishida

Replied: 13 March 2010 04:05 AM  
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That’s great. Nice to see some really high quality Mudbox work. I ook forward to seeing the videos.



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looks cool...really can’t wait to try this new version...love the overall design



http://www.jasonlinart.com/

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hello guys!
Thank you for your kind words, appreciate it.
Yeah, I also look forward to the vids. I guess we can see it soon with other great vids made by other talented artists.



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  • RedCobra
  • Posted: 13 March 2010 04:19 AM

Hi, i really love your work!
can i ask what was the base mesh for this monster troll thing?



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Thanks :)

here is a subdivided model from base mesh.



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judging from this viewport image...i think you used Maya to create the base mesh?

Author: RedCobra

Replied: 16 March 2010 12:58 AM  
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**sorry double post**

Author: RedCobra

Replied: 16 March 2010 12:58 AM  
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yeah, I used Maya to create a basemesh.
this model in the image is a final model for rendering.

Author: Kenichi Nishida

Replied: 22 March 2010 06:06 PM  
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Красавец!!



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hey Alkoglik,
thanks :) sorry, I can’t read your comments… but I believe it’s a good comments..

Author: Kenichi Nishida

Replied: 22 March 2010 06:08 PM  
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  • oglu
  • Posted: 25 March 2010 03:42 AM

ken could you explain the shader creation a bit more in depth…
im really confused..?

looks like you havent used the VDM to render the final...?



http://www.linkedin.com/pub/christoph-schaedl/6/558/73b

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