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| Code-Red : The Zombie Hunter!
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This is one of my latest Mudbox Artworks Please Post your Constitutive Criticism.
:)
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This is one of the best digital sculptures I’ve ever seen. The anatomy is perfect. The concept is so sublime it wouldn’t look out of place on a plinth in the Louvre beside a Pajou or a Carpeaux, the subtle juxtaposition of the nurse-themed lingerie outfit with the chainsaw is obviously meant to epitomise women’s continuing struggle for emancipation, and the cartoon breasts a brilliant satirical aside on the industrialisation of cosmetic surgery in the US and its exploitation of people who clearly have psychological needs which won’t be met by physically mutilating their bodies.
Perfect.
http://www.pixelwerks.be
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Hahahaha. It’s a nurse in lingerie and chainsaw with big boobs! Who cares about the tiny fangs?!
Well, about the sculpt. Besides all the anatomy stuff that has already been said on the vampire princess piece, you really should work a lot more on the base mesh before getting to mudbox. Open one of mudbox’s template meshes and check the poly density and topology. Try to aim for that in you base meshes.
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Krippmeister 06 August 2009 11:47 AM
Hahahaha. It’s a nurse in lingerie and chainsaw with big boobs! Who cares about the tiny fangs?!
Well, about the sculpt. Besides all the anatomy stuff that has already been said on the vampire princess piece, you really should work a lot more on the base mesh before getting to mudbox. Open one of mudbox’s template meshes and check the poly density and topology. Try to aim for that in you base meshes.
Yeah, I don’t like using Templates or Pre-Made Base Meshs.
I am purposely using a real simple custom mesh to get the feeling of real clay. Thats the fun creative part of Mudbox.
But thanks all the same, I will defiantly look at that topology in the sample base mesh.
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There are rules: gesture, form, composition, anatomy etc. Most people create a good basemesh and then re-use it. Instead of making a grossly malformed blocky box model, try using a simple basemesh you created earlier and then pose it. Use that, instead of the simple box modeling you have been using. As long as the topology isn’t too dense on the base mesh, you should still have a huge amount of flexibility.
Author: Grey
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| Replied: 06 August 2009 11:16 AM
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Krippmeister 06 August 2009 11:47 AM
Who cares about the tiny fangs?!
Vampire Lovers Do.....
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Well, that’s your first (and by no means only ) mistake.
Stylisation does not mean doing anatomy that’s not accurate, it means changing the proportions and method of depiction.
There are no rules, but you need to be aware that depicting inaccurate anatomy never looks like you are an expert who is deliberately doing it wrong for effect, it always makes it look like you’re just some ignorant noob who doesn’t know what he’s doing, so it can never add anything to anyone’s work no matter what style they are attempting.
As such, your work with be treated with nothing but contempt by any anyone who knows the first thing about character art, but if you’re happy with having your work mocked and sniggered at, then by all means carry on down your chosen path of ignorance.
http://www.pixelwerks.be
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Actually, Most people complained about Not Enough Blood, or didn’t like Floor and Background, but cool, whatever you say..
Author: starrshaw
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| Replied: 06 August 2009 10:55 AM
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Hey! The more critiques I get the better.. even Bad ones. But better to really point out what your don’t line. Be specific.
I really do post these for opinions, even bad ones. I do learn from good critiques, so the more the better.
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Like your spirit Starshaw, but you could listen to some of the advice thats been given. That is free advice from very experienced and professional artists. You do need to separate the art criticism from the techqnique criticism. I dont and probably no one else here will cast judgement on your choice of subject matter or your vision, oh they might have opinions about it, but the world is your oyster there. Consider however the execution of this piece, had it been superbly crafted and rendered you may be getting accolades rather than the odd bricbat chucked at you, so realise its the technique and execution thats coming under fire
From one learner to another heres some specific advice from me thats already been iterated from others. Your basemesh(s)are the root of your sculpting issues. Try and create a basemesh that conforms a bit more to your final figure with a nice even quad topology and where the polygon flow follows the countours of your shape, you will then spend less time fighting your mesh and acheive a smoother sculpt at a lower subd level. Of course not everyone follows that route, they just start sculpting away and retopologise later, but I think it may help you get a better basic form, to launch your more detailed sculpting which is what needs work.
Your anatomy is experimental and executed without due care and attention - for instance back of the knee, just a hollow punched in, the rib cage is sort of pushed up under the breasts, theres something wrong with the twist of the leg. Sure she has 2 arms and legs with feet on the bottom but not that convincing even in a styalised sense. someone once rather unkindly I thought criticised one of my attempts as being like gumby, think about that. Styalised concepts also require understanding and observation of anatomy. Some good things to say however, you are quick at pumping your pieces out, you are finishing them, and they appear to be giving you satisfaction,the dynamic line through your piece isnt bad, the overall proportions are within the bounds of possibility, so more power to you. You can only get better by trying these things out.
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Thanks Tonytrout! Kippmeister! and Grey!
My next sculpture I will indeed work on a more complex base mesh. It will take abit of the Clay Fun and freedom away. But I will try it!
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Well, this is one of the dangers of the internet, you can find an audience for anything.
I can just imagine the sort of ‘other forums’ your might be posting this on, full of 13 year old boys who think a vampire chick in a nurse outfit is just the kewlest thing in the whole world, and know even less about figurative art and anatomy than you do yourself, so technical critique wouldn’t even be an issue. I can just imagine that ‘biger boobs!!’ and ‘moar blud!!’ and ‘shoo here bein raped by a uzi!!’ were some of the main concerns of that rabble.
The reason it doesn’t get such a hot reception here, is because we’re generally adults and professionals with some standards, experience, and knowledge of the subject, and as such, find this type of material to be the lowest form of puerile, uneducated crudity.
http://www.pixelwerks.be
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I see your point and I agree except that (correctly done) erotic fantasy is a form of art. I know there is a big difference between Stars works and Luis Royo, but have you seen Royos work? Inspiration comes in many forms, and I think, as long as one keeps improving, theres no harm in continuing sculpting barenaked women.
Author: luchifer
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| Replied: 07 October 2009 07:25 AM
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