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Autodesk® 3ds Max®
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| Space Diva from Start to Finish from Low-res to High-res to Low-res
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Hi, Just though I would post my process for start to finish using Mudbox and Maya.
First the Base Mesh made in Maya. Just blocked in boxs.
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Base mesh imported into Mudbox and I start to make sculpture.
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After a little learning about ways of low-res retopology, using Maya and making the hi-res mesh live (Imported in from Mudbox) and the “Create Polygon Tool” tools seems supper fast and very flexible! Its just like drawing in ploys, it can’t get easier and faster than this, and with complete control of where you want your edge loop topology and how many polygons you would like your mesh to be.
(Create Polygon Tool settings: Divisions: 1 / Turn off Keep new faces planar!)
After a strip of points are placed, you don’t have to draw each square, draw a large loop. Use Mesh> Triangulate then Mesh> Quadranglulate. Merge Verities when done. Its pretty fast when you get used to it!
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After making low-res 1/2 side, I just mirror the other. Next UV map the low-res model with a decent non-overlapping UV map. This is important, normal mapping.
Attached, Notice when the UVs where shaded. Some UVs in red are Back Facing!! Oh No. If you see notice seams in your normal map texture this might be why. And its overlooked if you do not turn on UV Map Shading.
Next, with your Hi-res Mudbox Model imported into the file and aligned with your Low-res created mesh, Use the Transfer Attributes tool and transfer your Low-res UVs onto your Hi-res mesh.
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Now that you have both a Hi-res mesh and a Low-res mesh with matching UVS you are now ready!
With the Transfer Maps tool, create normal maps from the Hi-res mesh targeted at your Low-res mesh.
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Waaaa Laaaaa!
Your should have a new killer Low-res mesh with details of your Hi-res Mudbox sculpture.
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Here is a YouTube video of the Hi-res Mudbox Sculpture.
http://www.youtube.com/watch?v=u_51XovuxFQ
And a YouTube video of the Lo-Res poly painted mesh.
http://www.youtube.com/watch?v=k-e8hyPbAb8
The Low-Res Model was around 15000 Triangles.
Thanks!
:D
Starr
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Congratulation.... very cool.... :)
Author: passariello
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| Replied: 03 June 2009 04:12 AM
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Nice model, you cant go too far past a girl and a gun :) good to see your workflow too. You dont mention how you posed her
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Hi, Thanks. Well I posed her with a Maya Rig and Skin using the Full Body IK sample skeleton. I don’t like riggin much, its vary time consuming.
If anyone knows a quick and painless way in Maya (That would later work in Motion Builder) , please let me know. :)
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good ovarall model, design, color but her face is too long and she is too muscular. especially the arms
Author: tyree
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| Replied: 06 June 2009 03:39 AM
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