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anatomy practice The eye (orbital process)
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  • mookiemu
  • Posted: 06 August 2007 05:16 PM
  • Total Posts: 972
  • Joined: 16 January 2007 02:56 PM

I don’t know what’s going to happen with this new mudbox aquisition. I’m gonna keep my fingers crossed and hope for the best.

Here is the first post where we discuss the ear
http://www.mudbox3d.com/forums/showthread.php?t=3847

Before we begin this week’s topic there are a few things I want to point out. One is that I think that it is important that you guys try and do these without t-planes or image planes. That way you can train your eyes to make visual measurements. Also I think that when we crit other people’s work, it’s important, no matter how corny it feels, to adress the parts by name. that way you will learn the names very quickly.

I did this very fast because I’m a bit overwhelmed this week and I didn’t get a chance to double check my facts, so if you see something wrong, please don’t be afraid to say so. At some point before we get into the body, I will go over naming conventions for those of you who are interested in that.

The eye socket, eye, and it’s surrounding muscles are called the orbital process.

Bones around the eye.
The skull is made up of several bones that fit together. They are fitted together with immovable joints called soutures. The eye socket also called the orbital cavity is made up of seven bones. Three of them, the frontal bone, the maxilla, and the zygomatic are going to be our main focus since they are very prominent and have a huge amount of influence on how we look. The fourth bone we will look at is actually a set of 2 bones (the nasal bones), and they are connected to the maxilla and the frontal bone.
http://www.rickymujica.com/post/anatomyPost/eye/eyesocketBones1.jpg

http://www.rickymujica.com/post/anatomyPost/eye/bonesSide.jpg

1.  Maxilla



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  • mookiemu
  • Posted: 06 August 2007 05:18 PM

>_continued

Now we’re going to talk about the actual eye itself. Since this is a sculpting forum, I won’t be getting into the actual consctuction of the eyeball and the way it’s affected by light. There are tons of resources on that do a great job of that. Alex Alvarez from Gnomon has a great eye tutorial that covers this really well. http://www.thegnomonworkshop.com/tutorials.html

1. Eyeball- the eyeball is roughly about an inch in diameter and lines up pretty evenly with the opening of the eyelids. The eye grows most in the first month of life and then gradually slows down until puberty. After puberty, the eyeball stays about that size for the rest of one’s life. There is a cushion of fat around the eyeball for protection. That is why the eyes seem to sink in when someone has extremely low body fat.

1a.  Sclera- The whites of the eye

1b. Cornea- the cornea is raised and projects from the eyeball like a little dome. It affects the shape of the eyelids. And the shape can be seen moving when the eye moves and it is especially pronounced when the eye is closed. Many artists don’t take the cornea into consideration when they are sculpting the eye. The angle of the orbital cavity is slightly down and slightly facing out. This is to allow humans to see down and to aid periferal vision to the side.

1c. Iris- The flat disc behind the cornea

1d. Pupil- the black hole.

2. Orbital cavity- The eys stick out just a little over the mouth of the orbital cavity. The orbital cavity starts out roundish and gets squarer as you grow older. it’s rounder in a woman than in a man and rounder in asian people then in white. And rounder in white than in Black peopls, generally speaking.

3. Eyelids- It’s important to remember that the eyelids have thickness to them and that they pretty much take the shape of the eyeball and the cornea. The upper eye lid is thicker than the lower, sometimes twice as thick. They are similar on the inside.The edges of the eyelids are flat except for about one-sixth of them on the inside corner. See picture. Usually, but not always the inside corner (called the medial canthus), is lower than the lateral canthus (outside corner). This is so that the tears can drain into the tear ducts.

4. Caruncle- it’s a small nodule in the medial chanthus (inside corner)

5. Plica semilunaris - this is a half moon shaped piece of membrane. Prehistorically, it was a third eyelid that closed sideways for protection. (that’s for you animorphers :)

6. Eyelashes- They usually come out in rows of 2 and 3. (Please let me know if you need me to clarify this)

7. Fold Follows the line of the top rim of the orbital cavity.

http://www.rickymujica.com/post/anatomyPost/eye/turningOfEyes.jpg

http://www.rickymujica.com/post/anatomyPost/eye/eyeLids.jpg
(here is one for you guys into creatures and animorphers)
http://www.rickymujica.com/post/anatomyPost/eye/eye.jpg
http://www.rickymujica.com/post/anatomyPost/eye/eyeTips.jpg

http://www.rickymujica.com/post/anatomyPost/eye/lateralCanthus.jpg

http://www.rickymujica.com/post/anatomyPost/eye/eyeRef_3.jpg

Ok that’s it for this week, good luck.

here is the ear http://www.mudbox3d.com/forums/showthread.php?t=3847

*photos are from http://www.3d.sk



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OOuu - So Much reference! Thanks!

I hope we continue with this no matter what

Thought about setting up a site, Mookiemu?  Sort of like 3DBuzz but much smaller and specialized on anatomy practice



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  • mookiemu
  • Posted: 06 August 2007 05:34 PM

OOuu - So Much reference! Thanks!

I hope we continue with this no matter what

Thought about setting up a site, Mookiemu?  Sort of like 3DBuzz but much smaller and specialized on anatomy practice

I’ve been really thinking about that, especially now that we got today’s news. Let’s see what happens with this forum and skymatter. I’ll probably make a few more weeks worth of posts here though.

If I start an anatomy site, I will probably not just restrict it to sculpting. Since my main thing is 2d, I’ll probably allow 2d work as well.



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I’ve been really thinking about that, especially now that we got today’s news. Let’s see what happens with this forum and skymatter. I’ll probably make a few more weeks worth of posts here though.

If I start an anatomy site, I will probably not just restrict it to sculpting. Since my main thing is 2d, I’ll probably allow 2d work as well.

Great News! :)

Maybe you could later sell it to Autodesk for a couple of million $ :rolleyes: :D:D:D



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  • mookiemu
  • Posted: 06 August 2007 05:42 PM

Lol!



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  • Aumakua
  • Posted: 06 August 2007 07:03 PM

Really great analysis Mookiemu, I will really miss your threads if the Auto guys transform this great forum into a Maxya icon ;)



My Demo Reel:
http://www.noisyknuckles.com/demoreel.html
http://aumakua.cgsociety.org/gallery/

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thanks for the very informtive analysis again Ricky !! I serioulsy feel that you should putup a simple website/blog with this priceless anatomy info on it !



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Very cool series of threads! Thanks a lot for putting in the effort and sharing it. I’ll be watching these threads for sure! :D



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  • ianucci
  • Posted: 06 August 2007 10:58 PM

You are a hero mookiemu, your knowledge is astounding.



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mookiemu your a machine...this is great info for everyone and I think you should get a site up and running with this stuff.

Keep it coming.



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