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this is something I’ve been working on for the past month or so. I’ve just sent it off to be 3d printed by Morpheus Prototypes to be shown at E3. I decided to have a go at texturing him. this is pretty early on, the sculpt still could use some work and the textures are fairly basic right now. I painted the color map in mudbox, which is still a work in progress. no spec map here yet and the bump map has hardly been worked on. so i still have a lot to do, but here is what i’ve got so far
http://www.zopfx.com
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wow really great work…
i like the design…
may i see some closeups… there are so much details…
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wow....amazing surface detail
love all those scales
how many polys u did in mudbox..loooks really high quality for every little detail
and some close up will be nice
http://www.jasonlinart.com/
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Love it,great delicate detail,kinda seems like a little guy,bird sized maybe?fab stuff,Swin.
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lovin’ the details and design decisions. more, please.
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there are some nice sculpts being posted lately. This one is very impressive with the scale details. I think those kind of details are always very technically challenging. Cool cant wait to see further texturing and shader work..
http://www.justin-lloyd.com
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wicked
gary m. davis
3d animation & compositing specialist
http://area.autodesk.com/blogs/garyd
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Wow, that is awesome! I love that first render!
22in Samsung T220 flatscreen and 17in. Dual Setup
Intel Core 2 Quad Q6700 2.7 Ghz
4gb DDR2
NVIDIA GeForce 8600 GT
Wacom Intuos 3 Tablet and Pen
Windows Vista Home Premium
Maya 2008 Unlimited
Combustion 2008
Photoshop CS4 Extended
Cleaner XL
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Looks great Pete! Post some close-ups so they can see the detail you worked so hard on.
S-
Scott Wells
Character Artist: Call of Duty
Treyarch/Activision
http://www.scottwells3d.com
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I love Dragons. Great post and nice design, sculpt and detail work on this. The color work is looking good as well!
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really f***ing amazing render !!
i love it
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