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Great work ZOPP.......on all levels ,desighn and execution .lovely stuff.
All the best Robin
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All looks GREAT!
I’ve only seeing something minor…
In your rendered image or is it just a mudbox in-viewport snap shot.. We’re sort of lossing the arms in the pose.
If you could rotate the arms slightly back and a slight bend in the below, something like a ‘ready to strike’ pose, It’ll give it a more ‘anticipation’ for the big launch feel.
Just me and my two cents..
It’s a great model.
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Awesome. Winged thing FTW
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thanks for the comments, I’ll post some more images soon, along with the 3d print which I should be getting some time next week.
artisan: you’re right, the arms are getting a little lost. I’ll play around with some of the posing and camera angle to try to get them to read a bit better
http://www.zopfx.com
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Great job man. I cant wait to see the print!
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it has been a while since I worked on this, but I finally found some time to address some more issues with it. there are still a few things I need to address, but its coming along. The background isn’t properly integrated yet, I still have some issues with it

http://www.zopfx.com
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i love sculpting and the mood here . shadows seemed to me a little bit light but nice environment and composition .
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Amazing work. Love the pose too!
Matt Dragovits
3D Modeler - Maya/Mudbox
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i agree with maxer. shadows are almost invisible resulting in a pretty flat and boring lighting.
otherwise, sculpting, texturing and composition is very good.
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