Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
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Forest Witch
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  • AlienBorn
  • Posted: 13 February 2011 03:25 PM
  • Location: Sacramento, Ca.
  • Total Posts: 22
  • Joined: 12 July 2010 07:29 PM

This is my first real sculpt out of Mudbox. I’m having some trouble getting the displacement maps into Maya. The zero level low poly mesh and the color map are imported just fine. Hypershade shows the level 4 high poly .exr is there, but doesn’t render. I tried .png too and still nothing. But it looks pretty cool rendered in Mudbox.

-Dave



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