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real time version , quick deformation test ...
do not follow him into the dark room !!

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no much happening around here ? :-)
started in teh low res geo texture
1x 2048 for teh full character

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high res shot .. posed in maya
out of mudbox

out of vray

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Brink?
anyway, i love the style!! great job!
Application: 3Ds Max 2010
GPU: ATI HD6970
RAM: 8GB
OS: Windows 7 64-bit
DX: 11
My website: http://www.wix.com/redcobra/Mohammed-Al-Khatib-Portfoilio
Turbosquid Page: http://www.turbosquid.com/Search/Artists/redcobra?referral=redcobra
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yes brink was a big inspiration :-)

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You seem to be losing images - this whole thread is littered with dead links.
Perhaps if you attached your images instead of linking to them this wouldn’t happen. It also prevents large images screwing with the formatting - nothing worse than having to scroll (sideways) to read text pushed off the side by the size of the image.
Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.
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