Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
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  • xtrm3d
  • Posted: 13 May 2011 07:57 PM

real time version , quick deformation test ...
do not follow him into the dark room !!

afr-11.jpg



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  • xtrm3d
  • Posted: 14 May 2011 04:51 PM

afr-12.jpg



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  • xtrm3d
  • Posted: 16 May 2011 05:01 AM

no much happening around here ?  :-)

started in teh low res geo texture
1x 2048 for teh full character

afr-13.jpg



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  • xtrm3d
  • Posted: 29 October 2011 06:16 PM

high res shot .. posed in maya

out of mudbox

takcover.jpg

out of vray

takcover2.jpg



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  • RedCobra
  • Posted: 30 October 2011 02:00 AM

Brink?
anyway, i love the style!! great job!



Application: 3Ds Max 2010
GPU: ATI HD6970
RAM: 8GB
OS: Windows 7 64-bit
DX: 11
My website: http://www.wix.com/redcobra/Mohammed-Al-Khatib-Portfoilio
Turbosquid Page: http://www.turbosquid.com/Search/Artists/redcobra?referral=redcobra

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  • xtrm3d
  • Posted: 09 December 2011 04:09 AM

yes brink was a big inspiration :-)

takcover3.jpg



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  • Location: West Midlands, England, UK
  • Total Posts: 14452
  • Joined: 06 August 2007 11:06 PM
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You seem to be losing images - this whole thread is littered with dead links.

Perhaps if you attached your images instead of linking to them this wouldn’t happen. It also prevents large images screwing with the formatting - nothing worse than having to scroll (sideways) to read text pushed off the side by the size of the image.



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

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