|
Hi,
This is a horse I am working on for a jousting animation.
| Attachment
|
|
|
|
|
|
top of the nose seemed a little bit bulgy to me but nice model . i cant say anyhing for the texture cos it has too much specular on it :D . keep it up
|
|
|
|
update indeed but not for better.
now its face looks like a cartoonish donkey. body could use some improvements also. use reference photos and if you already have used some, then pay more attention to them.
|
|
|
McNistor 13 March 2010 09:43 AM
update indeed but not for better.
now its face looks like a cartoonish donkey. body could use some improvements also. use reference photos and if you already have used some, then pay more attention to them.
Thanks for the feedback. I agree that it does look more like a donkey than it used to. I felt that with the original sculpt that the head looked a little to small. I guess it is a fine line between to small and to big.
Today I did a lot of work to the base mesh to try and make it as close as possible to the correct proportions before I start sculpting it.
This is the reference horse I used and the new base mesh…
| Attachment
|
|
|
|
|
|
I have made a start on sculpting the new base mesh.
| Attachment
|
|
|
|
|
|
Now the head looks better, but still… take a close look at the eyes and compare them with a real horse in a photo. There is a depression where the temple is. Also, the distance from the eye to the ear must be a little bigger.
The body somehow looks too long now.
Horses are beautiful animals and I love them too. I’ve made a horse animation myself, but modeled with traditional poly-modeling. See it here: http://www.youtube.com/watch?v=nRm0ZsqGSo0
|
|
|
|
He is on the right direction, but just fix the ears then tweak if you haven’t done so already :) Don’t tweak too much, but don’t under tweak it’s a bad dilemma that only you can know exactly :)
|
|
|